This video includes the new Beehive mob, scrolling backgrounds, throwable snowballs, rain, wooden bowls, and a few more things, that the observant viewer might see :-)
Also, thanks to Dennis Panduro Hess for making an original music track for the game.
Check out his music at www.soundcloud.com/Panduro
Beehives and bees
So I decided that my next mob should be bees. Early in the design process I realized that having bees appear randomly didn't work for me. I then thought of having bee swarms appear as one mob, but that didn't agree with me as well. So I started thinking out of the box, and got the idea that, maybe the mob shouldn't be a bee, but a beehive, that shoots bees. Initially that was the way I decided to go, but I quickly realized that beehives would then turn out to be nothing but a cannon sitting in a tree shooting at you. The next logical step was then to make both beehives and bees as mobs. This way of thinking made things interesting. So I ended up with making the Beehive mob send out bees, whenever a player gets too close. The bees then follow the player until one of three things has happened:
1. The bees hit/sting the player
2. The be is killed.
3. The player hides under water.
If either 1 or 3 happens, the bees will return home to their hive. I decided on this behavior since bees usually only stings once (and usually dies from tearing off their stinger as far as I know), and they can't follow you under water.
The bees themselves do not drop any loot. To get anything you need to destroy the hive. The hive then drops some honey, and occasionally some honeycomb. Honey can be consumed, which reduces hunger slightly. I am considering making it possible to bottle the honey for increased hunger satisfaction. If you gather enough honey comb, the plan is that you can create your own beehive, that produces honey over time. You might have to feed the bees something else, like sugar water or something.